gltf2 loading and rendering experimentation in webgl
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Updated
Oct 14, 2017 - JavaScript
gltf2 loading and rendering experimentation in webgl
An angular (5.0+) app to load a gltf 2.0 asset from server, using a pbr shader in webgl2
This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).
OpenGL and C++14 game engine that loads glTF 2.0
Getting started with A-frame Virtual reality with 3d Model
GLTF extension for SceneKit
Android port of jgltfViewer with native OpenGL ES bindings
A WIP deserializer / loader and viewer for GLTF2 written in Java.
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