A high performance, editable terrain system for Godot 4.
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Updated
May 23, 2024 - C++
A high performance, editable terrain system for Godot 4.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Documentation contents for Ultra Engine
Bake, A build system for building, testing and running C & C++ projects
Stitches together images in a folder to form a single spritesheet
Command-line tool that pixelates images to create pixel art
Command-line tool that slices images and outputs the segments
A Python package to help bootstrap and manage Panda3D applications
GoNorth is a story and content planning tool for RPGs and other open world games.
A tool to build and upload builds to steam and other stores using Odin Inspector inside unity
My attempt at making a game engine
a vulkan renderer made in C.
Template to quickly make an opengl program using conan as a package manager
LunaSpark is a modular game engine built with SDL and OpenGL
cr.h: A Simple C Hot Reload Header-only Library
Bitmap font generator for 2D applications.
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