Basic tool for building sprite-based animations.
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Updated
Sep 24, 2017 - C++
Basic tool for building sprite-based animations.
A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.
📐 An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
In game developer console for Unity games
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
BRINDIE FREE - an .ai sourcefile with sizes for art assets needed to create Facebook page, Twitter profile, Steam Store page and Steam Developer page
looping midi file to looping Ogg Vorbis converter
A script to compile and inject moonscript codes into Pico-8 cartridge, written in Python
A 3D Game Engine with a Lua scripting system
A single-file, no-dependency, offline-capable tool for exploring, annotating & exporting tilemaps.
An asset for making screenshots from your game in batches inside Unity Editor
A Text-Based Engine written in C# by Rarisma, also includes the game Path of A New Dawn
simple tool built in Unity C# to test Yarn files, good for game devs and narrative designers
Sprite packer, and more. Pure Javascript. No install. Cross-platform.
A small .net project used to combine sprites into spritesheets, and be an example for using some dotnet6 desktop development features
3d WPF DirectX mesh generator with export possibility to game engine like Unity 3d or others.
A curated list of Torque3D and related Torque Game Engine resources.
This is a little "game engine" consisting of an HTML canvas drawing utility and some other stuff.
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