[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
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Updated
Feb 26, 2019 - C#
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
Easy, Socket-based General Purpose Unity Networking
UDP Client-Server implementation in Unity
Accompanying server for the Stencyl networking extension.
Stencyl engine extension providing easy networking.
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
Starting multiplayer HTML game
A simple agar.io clone made with Libgdx
Unity C# Port of GGPO built atop Hourai Networking
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
⚔ Implementation of Colyseus client using Kotlin
A game engine and a multiplayer server written in Rust.
网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
C++ rollback netcode module. Tests and documentation in this repository.
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Free and Open Source C++ Networking Library
Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++
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