This is a Client side Unity project for Testing sockets, multiplayer, Ably and Playfab network connections
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Updated
Jul 6, 2023 - C#
This is a Client side Unity project for Testing sockets, multiplayer, Ably and Playfab network connections
A Julia implementation of the awesome netcode protocol: https://github.com/mas-bandwidth/netcode/blob/main/STANDARD.md
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
A real time multiplayer top down shooter game in Julia
Application-oriented customized TCP message interception, monitoring, and statistics.
Free and Open Source C++ Networking Library
C++ rollback netcode module. Tests and documentation in this repository.
Stencyl engine extension providing easy networking.
Starting multiplayer HTML game
Accompanying server for the Stencyl networking extension.
🕷️ authoritative server protocol and .NET library for games using udp
Easy, Socket-based General Purpose Unity Networking
A Lightweight TCP/IP Library for C
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++
A game engine and a multiplayer server written in Rust.
A simple agar.io clone made with Libgdx
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
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