D3D/DirectX Model recognition values for multiple games, used to create wallhack or chams
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Updated
Jun 21, 2017 - C
D3D/DirectX Model recognition values for multiple games, used to create wallhack or chams
The 2017 version of Blowbox. It is no longer being worked on. It has a full fledged, advanced & dynamic DirectX 12 renderer, with good debugging tools using ImGui.
DXR raytracing demo with skeletal animations
Modern C++ 2D/3D game engine
A procedurally generated city rendered with D3D12 and Vulkan
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
A Toy Game Engine Using D3D12
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