-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add "How to Use" Section to Readme #10
Comments
Yeah I was just thinking this the other day. Thanks for submitting the
issue.
On Fri, May 19, 2017 at 10:53 AM Lucas Rowe ***@***.***> wrote:
Assigned #10 <#10>
to @edwardrowe <https://github.com/edwardrowe>.
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#10 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AAYUKXhJL2cDfaEbPMOZIJwjUi1ZYjAdks5r7a0BgaJpZM4NgoV9>
.
--
Edward Rowe
Developer and Co-founder
Red Blue Games
|
Any eta for this? |
Sorry about this confusion! I'll update the readme at some point today, thanks for checking the issues and pinging me. I should probably also include the examples scene in the distributed package (tests - and I considered the example Scene a test - are stripped from my exports.) In the meantime, let me get you started.
Other Features:
Advanced features:
You can find examples of the scrip in this file: https://github.com/redbluegames/unity-text-typer/blob/master/Assets/RedBlueGames/TextTyper/Tests/TextTyperTester.cs |
I am having problems when I try to add your library to my assets folder. Thanks! |
Thanks for trying out the plug-in! It's a bit old at this point and I will
soon update it for Text Mesh Pro, but if you want to use it still here's
the installation instructions (which I really should add to a readme)
1. Download the latest release:
https://github.com/redbluegames/unity-text-typer/releases/tag/v1.2
2. Use the custom package installer (in the assets menu I think, not at
Unity atm.) To install the downloaded .unitypackage file. It should work to
install it anywhere.
…On Sun, Dec 30, 2018, 12:15 PM LukeEdghar ***@***.*** wrote:
I am having problems when I try to add your library to my assets folder.
What folder am I supposed to import into to my project? Do I need to add
it in a special way or I just can drag it to the assets folder?
Thanks!
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#10 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AAYUKeClLxevJ_WEMU8JmP18_c6vh_Heks5u-PSXgaJpZM4NgoV9>
.
|
The Readme could use some help for how you expect people to use TextTyper. I think more could be done to make it "scripting free" but right now even the scripting could use a little API overview.
Some suggestions for how to achieve it:
As I user of a tool like this, I want to get up and running as fast as possible. I might not want to use it once I see it in action so let me get to that point as fast as I can. I'll dive in for more features later. I definitely don't want to email the owner and ask "How do you intend for people to use this tool?"
The text was updated successfully, but these errors were encountered: