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This is because on rAthena, we make monsters stop immediately when they lose their target. If we didn't send a "fixpos" packet (this is what teleports the porings to their real position which you perceive as stuttering), then you'd see the Porings move to the cell where the loot was, but they would actually not be there, which would create insane position lag.
I wonder how official servers handle that. It looks like the Poring always stop one they reached the next cell, but what kind of packet is send to the client to tell it that the move path was shortened?
rAthena Hash
8cec8ce
Client Date
20220602
Server Mode
Renewal
Result
Stutter.mp4
Spawn 100 poring and kill it.
Relevant Log Output
No response
Expected Result
Monster smooth moving like before.
How to Reproduce
Please see above video.
Official Information
Modifications that may affect results
No response
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