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Scene works as intended but I get a "case mismatch" message #300

Closed Answered by ramokz
WyvernZ22 asked this question in Question / Help Wanted
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It's an annoyingly common issue when files have been renamed. It has something to do with Godot storing a reference to the original file name in a hidden project file, but not recognising the file name has changed. If you're not encountering any errors, and everything works still, then it should be safe to ignore.

Some have removed the output messages by either:

  • Relaunching the project multiple times — as dumb as it sounds
  • Deleting the .godot directory and let it regenerate when opening the project again
    • Note: this will revert any custom editor settings you've applied to your project
  • Deleting the addon and reinstalling it

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@WyvernZ22
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