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Grouping would be very useful for more complex graphs.
Maybe we could at least create some kind of nodes that loads different sub-graphs. For example we can add three graph nodes with dynamic type and number of inputs/outputs dots. Something like "Group Input Node" and "Group Output Node" placed in child graph and "Group Node" placed in parent graph.
It would be great for reusability and packing more complex generators.
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* Kick the tires for Protongraph
* Ignore godot binaries + builds folder (#5)
* Tidy up comments and todos (#6)
* Remove more comments (#7)
* Remove last few comments (#8)
* For comments with example input payload, use correct child for example resource_reference (#9)
It would be nice to have comments blocks similar to the ones in UE4
Grouping nodes would be nice too but that's probably something we should add to the graphEdit node itself. That requires to modify the engine.
Rerouting nodes would be great but they also require a PR on godot itself
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