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Comment nodes, groups and other QoL features #7

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HungryProton opened this issue May 1, 2020 · 2 comments
Open

Comment nodes, groups and other QoL features #7

HungryProton opened this issue May 1, 2020 · 2 comments
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enhancement New feature or request

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@HungryProton
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  • It would be nice to have comments blocks similar to the ones in UE4
    image

  • Grouping nodes would be nice too but that's probably something we should add to the graphEdit node itself. That requires to modify the engine.

  • Rerouting nodes would be great but they also require a PR on godot itself
    image

@HungryProton HungryProton added the enhancement New feature or request label May 1, 2020
@wojtekpil
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Grouping would be very useful for more complex graphs.
Maybe we could at least create some kind of nodes that loads different sub-graphs. For example we can add three graph nodes with dynamic type and number of inputs/outputs dots. Something like "Group Input Node" and "Group Output Node" placed in child graph and "Group Node" placed in parent graph.
It would be great for reusability and packing more complex generators.

@BryceBubbles
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A sub-graph node with input/output that can load a saved graph would be awesome - was about to add this as a new request issue.

HungryProton pushed a commit that referenced this issue Nov 14, 2021
…102)

* Kick the tires for Protongraph

* Ignore godot binaries + builds folder (#5)

* Tidy up comments and todos (#6)

* Remove more comments (#7)

* Remove last few comments (#8)

* For comments with example input payload, use correct child for example resource_reference (#9)
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