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Some weird things w/ Samsung Odyssey+ beyond not working #73

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RADRaze2KX opened this issue Aug 9, 2020 · 1 comment
Open

Some weird things w/ Samsung Odyssey+ beyond not working #73

RADRaze2KX opened this issue Aug 9, 2020 · 1 comment

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@RADRaze2KX
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Hey there,
I haven't been able to get any locomotion software to work with the Odyssey+ inside Karnage Chronicles. I like the visual feedback of the data tracking and profile creation on yours because I can actually tell it's sensing the movement, so I feel this is the best avenue.

On the configuration page, to the right of Enable WIP, the only options in the drop down are "SteamVR" and "Other" ... neither seems to work

When I select a data model and apply it, it seems to take the command just fine... when i select a profile and apply it, the drop-down to the right of "Disable WIP" goes empty and my right controller vibrates for an extended period of time (5-10 seconds).

I do not see the wand-controller after clicking "Enable WIP"
image

Instead, I see what looks like a C in a hexagon, and it's not lit up. Is this normal?

Thank you in advance.

@pottedmeat7
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pottedmeat7 commented Aug 9, 2020

Seeing the Hex with a C is normal and is a good sign.
If you go to "Show Data Model" then check "Show HMD" do you see data populated there?
Do you see any green lines when moving on the HMD model page?
If you do see green lines there, check the controller bindings for your game and make sure the ovrwip_controller has a binding for the games locomotion on whatever input ovrwip is using (ie. trackpad or joystick etc.)

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