Components and systems to handle moving objects.
- data
- inertia: applies movement to an entity
- model_collider: model component listing the model's colliders
- functions
- on_collision: called whenever two entities collide
- query_position: returns a list of entities around a position
Sub-libraries:
- kengine_physics_bullet: use Bullet to simulate physics
- kengine_physics_collision: notify entities when they collide with others
- kengine_physics_kinematic: handle hand-moved objects