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getPipelineName() errors with the Canvas renderer #6799

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samme opened this issue Apr 24, 2024 · 0 comments · May be fixed by #6801
Open

getPipelineName() errors with the Canvas renderer #6799

samme opened this issue Apr 24, 2024 · 0 comments · May be fixed by #6801

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@samme
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samme commented Apr 24, 2024

Version

  • Phaser Version: 3.80.1 and earlier

Description

Create a game with type CANVAS or AUTO and no WebGL support.

Create a game object and call its getPipelineName().

TypeError: null is not an object (evaluating 'this.pipeline.name')

Example Test Code

new Phaser.Game({
  type: Phaser.CANVAS,
  scene: {
    init: function () {
      this.add.image(0, 0, '__DEFAULT').getPipelineName();
    }
  }
});
samme added a commit to samme/phaser that referenced this issue Apr 25, 2024
@samme samme linked a pull request Apr 25, 2024 that will close this issue
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