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#if DEBUG
// clamp very large screen coordinates
// May produce artifacts, but seems nicer than throwing
s = Math.Max(-100000, Math.Min(s, 100000));
#endif
Feature description
Currently, Axis.Transform(double x) throws for 'very large' screen coordinates (in debug mode only).
A 'softer' alternative (as this is not necessarily an error) would be to clamp to some very large value (1E5, for example).
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