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Game.loadMap - load spawns #1209
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I think it would be good to have seperate functions: |
Having it in separate functions is good, would being possible load single spawn files at any time. |
bump, any soluctions to this ? |
this topic deserves a bump |
yes, this deserves bump and one soluction, with this we can load our big maps without suffer, you can load parts of them, then would be nice to work with world changes as real tibia, I'm working with world changes but without handle with some of them, because can't reproduce the spawn :/ |
Well, considering the spawn filename is saved with the map, I don't really see the point. |
@ranisalt so why the function Game.loadMap() don't load the spawns too ? |
Because the spawn file is separate and has a different format. |
Would be nice if it loaded spawns from mapName-spawn.xml, same map name as the one that was specified in the path ("path/to/mapName.otbm")
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