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List of missing TFS features from all versions #3871

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omarcopires opened this issue Dec 21, 2021 · 7 comments
Open

List of missing TFS features from all versions #3871

omarcopires opened this issue Dec 21, 2021 · 7 comments

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@omarcopires
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omarcopires commented Dec 21, 2021

Version 8.72

  • Implemented the You cannot use objects that fast. message if the player use an object more than 2 times per second.

Version 9.05

  • All players now gain 10 second invisibility to creatures upon login, but as soon as the player has moved or attacked, creatures will again see the character.
  • In the case of disconnection from server, players now have a greater chance of survival:
  • Characters are now ignored by creatures for 30 seconds upon the time the server recognizes the client has lost connection. This leaves less time a character is vulnerable: 30 seconds (knight), 20 seconds (paladin) or 10 seconds (druid/sorcerer). Note that this is invisibility, not invincibility - area attacks will affect the player still.

Version 9.08

Version 10.20

Version 10.55

Version 10.70

Version 10.74

  • The Loyalty System was introduced.

Version 10.80

  • The Store is introduced along with its currency Tibia Coins.

Version 10.97

Version 11.02

  • Introduction of the Prey System, which will allow players to obtain a random hunting bonus that only applies while hunting a particular monster. This bonus can be a boost of the damage dealt, a reduction of the damage taken, a boost of experience or a boost in loot.
  • Introduction of a new enchanting system called Imbuing, i.e the ability to augment certain equipment with elemental damage, elemental protection, skill boosts (including speed), critical hit, hit points leech and mana leech. There'll be 63 different imbuements.

Version 11.10

  • VIP groups: VIP List has now the following 3 default groups: Friends, Enemies and Trading Partners. Additionally, Premium Account players can create up to 5 other groups.

Version 11.30

  • You can accumulate Blessing Charges by buying them from the Store or in case you receive them due to death compensation. Blessing Charges are pre-paid blessings there are ready to use. You can check your currently number of charges using the Blessings Window that can be accessed by clicking a small button above the amulet slot.

Version 11.40

  • New summons: Skullfrost, Emberwing, Grovebeast and Thundergiant.
  • Implementation of Daily Rewards.
  • Improved the day-night cycle.
  • Removal of Enchanting and Charging Weapons systems.
  • New Analytics Features:
  • Cyclopedia
  • Loot Analyser
  • Impact Analyser
  • Hunting Session Analyser
  • Drop Tracker

Version 11.50

  • New imbuements that increases the character's capacity - Basic Featherweight, Intricate Featherweight and Powerful Featherweight - were added for Containers.
  • It is now possible to imbue equipped items.
  • From this update on, all players that dealt damage to a creature have the respective kill counter in kill tasks increased, as long as they are in a Party with highest damage-dealer and shared experienced is enabled.
  • Implementation of the Quick Looting feature.
  • Charms

Version 11.73

  • The new Training system has been released

Version 11.80

  • Implementation of an automatic screenshot feature which takes and saves screenshots of special events like a death, a player kill or a character level up.
  • A new premium feature called Supply Stash accessible via the lockers in the depots. All stackable items which are tradeable via the Market (except those bought via the Store and Tibia Coins) can be stowed into the Supply Stash.
  • The Cyclopedia Map offers a "discover" feature that places several Points of Interest in a subarea. In order to fully discover a subarea, you will have to find seven of them. Fully discover enough subareas of an area to unlock additional markers and information for that area like NPC markers, passage markers and notations for upcoming raids.
  • The Bestiary now also lists loot that only drops during special events (e.g. Coloured Eggs). If the event is currently not active, the respective loot icon is grayed out.

Version 12.00

  • The Cyclopedia was be expanded once more and received a new tab called Character. This tab displays a detailed overview of the character's current stats, including the total elemental protection the character currently has, skills without the Loyalty Bonus, recent Deaths and PvP kills as well as a sortable list of all non-secret and (already obtained) secret Achievements.
  • NPC filters were be added to the Supply Stash in order to allow a more granular sorting mechanism.
  • During each server save circle, one of Tibia's monsters is now randomly drawn and receives a boost which doubles its XP, loot and respawn rate for that day. Afterwards the monster has a cooldown of 30 days before it can receive the boost bonus again.
  • New imbuements that have a chance to remove a character's paralysis - Basic Vibrancy, Intricate Vibrancy and Powerful Vibrancy - were added for Boots.

Version 12.20

  • Badges was implemented.
  • Titles are similar to badges, but character-based.
  • It became possible to search for items inside your Locker. After searching for an item, you can see each individual stack of it and navigate to the container they are in, move them to another container or stow them.

Version 12.30

  • Party Hunt Analyzer.
  • Bestiary Tracker.
  • Improved Character Selection.
  • Hunting Tasks.
  • Carpets can now be removed from anywhere by right-clicking on one and selecting "Browse Field".
  • Carpets can now be put under everything on which you can put an item on top by placing your carpet on top of the object and using it, which will make it appear underneath the item.
  • The insatiable void that is the dustbin is no longer a danger to any carpets. You can safely place them atop the dustbin, use them, and they will appear underneath.
  • Please note that there are a couple of items like barrels in certain residences on which you cannot put any items and thus, cannot place any carpets beneath.
  • The price for prey creatures rerolls has been reduced to 150 gp per level.
  • If a player buys Premium Time in a Resting Area, Soul Point regeneration will now begin instantly.
  • When cancelling the connection process after selecting a character and trying to enter the game, you will no longer be returned to the login screen but to the character selection screen.

Version 12.40

  • Charm points for every ordinary (not very rare) challenging monster.
  • The following three new Charms will be implemented:
  • Divine Wrath: Offensive charm. Triggers on a creature with a certain chance and deals 5% of its initial hit points as Holy Damage once.
  • Vampiric Embrace: Passive charm. The current Life Leech amount of a player will be increased by 4%. This goes only into effect if life leech is already active through equipped items.
  • Void's Call: Passive charm. The current Mana Leech amount of a player will be increased by 2%. This goes only into effect if mana leech is already active through equipped items.
  • Team Finder: New feature to find and assemble teams for hunts and quests.
  • It is no longer possible to use Training Dummies across houses.

Version 12.51

  • Once a party leader leaves a group, leadership is passed onto the first invited member.

Version 12.55

  • New Spells

Version 12.60

  • On the first server save of each month, each character will receives one daily reward joker which can be used to compensate for one server save cycle during which the daily reward has not been collected.
  • Impact Analyser provide information about caused damage per type.
  • Quick Looting Extension: It will be possible to quick loot a stack of up to 30 corpses on the same map field with a single click.
  • The minimum damage of single target, non-critical physical range and melee attacks has been increased to avoid very low hits. While their maximum damage has not been changed so that occasional high damage spikes are still possible, its probabilities was lowered to ensure that the average damage output remains the same.

Version 12.65

  • It is now possible to report rule violating ingame texts on letters, trophies, blackboards, and other Writable Items.

Version 12.70

  • Cleave
  • Magic Shield Capacity
  • Perfect Shot (aka Range Bonus)
  • Damage Reflection

Version 12.80

  • Exaltation Forge
  • Two new variants of common creatures: Influenced and Fiendish
  • Three new resources: dust, Slivers, Exalted Cores
  • Three new permanent bonuses:
  • Onslaught Effect: 60% bonus damage (additive to Critical Hits).
  • Ruse Effect: provides a chance of completely avoiding damage from an attack.
  • Momentum Effect: grants a chance every two seconds to reduce all existing spell cooldowns by two seconds if Logout Block is present.
  • New spells: Find Fiend indicates the direction of the nearest fiendish creature.
  • New Outfit: Royal Costume Outfits added to golden memorial
  • silver and gold tokens weight were reduced from 0.20 oz to 0.01 oz.

Version 12.90

  • A new filter option for the Search Locker widget in which you can select trader NPCs.
  • A search field will be available to search through all goods the NPCs have in stock.
  • The limit of stackable items you buy or sell to NPCs will be raised from 100 to 10,000.
  • Items that have a certain amount of charges, or effects that last for a certain duration will receive an indicator to inform you about how much time or how many charges are left.
  • A new hunting mechanic for creatures: hazard system.
  • Bosstiary, a new Cyclopedia addition which allows you to check which and how many bosses you have killed.
  • New highscore "Boss Points".
  • Daily Boosted Boss.
  • Cooldown tracker for bosses.

Version 13.00

  • Sound implemented.

Version 13.05.12657

  • The formula for the increase in damage and healing power for characters above level 500 has been changed.

Until level 500: no change, damage and healing +1 every 5 levels;
From level 501 to 1100: damage and healing +1 every 6 levels;
From level 1101-1800: damage and healing +1 every 7 levels;
From level 1801-2600: damage and healing +1 every 8 levels;
From level 2601-3500: damage and healing +1 every 9 levels;
Above level 3500 it continues with the same logic (steps of 500, 600, 700, etc.).
The new scaling applies retroactively; the damage and healing output of characters above level 500 became lower than before the update.

Version 13.10

Version 13.12.13018

  • The Market fee increases from 1% to 2%.
  • The maximum Market fee limit increases from 100,000 gold to 250,000 gold.

Version 13.14.13146*

Version 13.17.13314*

  • Reporting (CTRL+Z) available to all players
  • Your account needs at least 30 loyalty points.
  • Each account can submit a maximum of five bugs per day.
  • The right to report bugs can be withdrawn by customer support.
  • If a player is unable to report for any reason, a note will appear in the report dialog informing the player of the required prerequisites.

Version 13.20.13560*

Version 13.20.13709*

  • Implemented an account creation feature directly within the client

Version 13.21.13743

  • The Store inbox now has pages that can be browsed through, with 32 items being shown per page.
  • A filter option has been added which allows only items of a specific category to be displayed

Version 13.21.13810

Version 13.30.14423*

  • Exaltation Forge enhancement
  • Added the Managed Container Extension
  • Implementation the Gem Atelier, a new element for the Wheel of Destiny, expanding the possibilities of character customization, introducing the concept of Gems, Mods, and Vessels.

Others

  • Blood of the Mountain and Heart of the Mountain blessing added, now we have 7 blessing plus twist of fate
  • Monsters which are classified as "hard" in the Bestiary can now appear as boosted creature.
  • New House Features, House Management in Client
  • If all fields hit by [Cancel Invisibility](exana ina) are inside a protection zone, the spell now displays the puff animation and no mana is deducted.

Notes:

@ArturKnopik
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New types of items modifiers were be implemented: Specialised Magic Levels, Cleave, Magic Shield Capacity, Perfect Shot (aka Range Bonus), Damage Reflection

unmark or split this, we have only specialised magic level

@DSpeichert

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@omarcopires

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@EPuncker EPuncker changed the title List of missing TFS features from version 10 and 12 List of missing TFS features from all versions Dec 25, 2021
@EPuncker EPuncker pinned this issue Dec 25, 2021
@emil92b
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emil92b commented Jan 1, 2022

i just noticed that they added "You may not attack immediately after logging in." in current tibia 12.x (open pvp), seems to be on selected runes and maby even on spells, incase you haven't already fixxed that :p

@Zbizu
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Zbizu commented Jan 1, 2022

i just noticed that they added "You may not attack immediately after logging in." in current tibia 12.x (open pvp), seems to be on selected runes and maby even on spells, incase you haven't already fixxed that :p

probably tied to aggressive = true flag (those that trigger infight)

@Zbizu
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Zbizu commented Mar 22, 2022

A kind of tech tree regarding version 12 features (what needs to be done before you can have x feature):
obraz

@EPuncker
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Updated with information up to https://tibia.fandom.com/wiki/Updates/13.16.13209 and also removed completed entries

@ArturKnopik ArturKnopik mentioned this issue Dec 24, 2023
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@omarcopires omarcopires closed this as not planned Won't fix, can't repro, duplicate, stale Mar 15, 2024
@EPuncker EPuncker reopened this Mar 15, 2024
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