PopcornFX "light renderer" size not expanding properly in o3de. #17921
Labels
kind/bug
Categorizes issue or PR as related to a bug.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
When using the PopcornFX gem for particle effects and using a particle with the "light renderer" node, the point light's range only shows sizes from 0 to 1 meters. Anything above 1 meter doesn't show a larger light.
PopcornFX (our project uses 2.17.4, but I haven't seen any changes to the light renderer in any of their updates since)
Steps to reproduce
-Create a particle effect using the light renderer node.
-Set the light attenuation sharpness to 1, and the range at any value above 1.
-Make a control light node(s) with a range value at (or at varying values under) 1.
-Load into o3de and enable the new particle effect.
Expected behavior
The range value should correspond with the radius of the light in the set o3de measurement units. A range of 5 should create a light with a radius of 5 meters (or whatever unit is selected)
Actual behavior
The light radius matches the range value from 0m to 1m, then caps at 1m. Anything above that does not show a change.
Screenshots/Video
popcorn fx light renderer size settings.
Additional context
Also reached out to PopcornFX regarding issue.
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