Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector. #17875
Labels
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
Describe the bug
When opening an anim graph from the [Open in Animation Editor] button in inspector, the Animation Editor always starts with a blank "default" as the first motion set, with the default from the anim graph as a second "default" motion set.
This prevents all the animations in the graph from being previewed until you delete the blank default motion set, to cause the loaded default to take precedence.
Assets required
A character model with an animation graph that uses a moveset named default.
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
The loaded anim graph would carry all it's settings over for editing in the animation editor.
Actual behavior
Blank default settings remain and unique settings from the anim graph get added secondarily. Preventing the system from connecting the motions to the anim graph.
Screenshots/Video
https://github.com/o3de/o3de/assets/55327922/f9342eeb-e0d0-4be4-af3f-956ea3388061
Found in Branch
Dev - 9292148
But it's been around for a long time.
Desktop/Device (please complete the following information):
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