Moving prefabs with lots of parented meshes in them ends in Editor Crash. #17871
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kind/bug
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needs-triage
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sig/content
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Describe the bug
When you try and move a prefab with the Transform component and that prefab has 80+ entities in it, it has a chance to result in a crash.
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
Moving prefabs no matter what is in them should be a "smooth" process with no crashes
Actual behavior
Moving prefabs with a lot of entities and meshes in it can result in the editor crashing.
Found in Branch
Dev Branch
Desktop/Device (please complete the following information):
Additional context
N/A
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