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Moving prefabs with lots of parented meshes in them ends in Editor Crash. #17871

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DoItForGrandpa opened this issue May 3, 2024 · 1 comment
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kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/content Categorizes an issue or PR as relevant to SIG Content.

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@DoItForGrandpa
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Describe the bug
When you try and move a prefab with the Transform component and that prefab has 80+ entities in it, it has a chance to result in a crash.

Steps to reproduce
Steps to reproduce the behavior:

  1. Create a prefab with 80+ textured meshes
  2. Click on the prefab and use the transform component and move it on the Y axis
  3. Editor slows down quite a bit during transform edits and a chance to crash the editor some of the times.

Expected behavior
Moving prefabs no matter what is in them should be a "smooth" process with no crashes

Actual behavior
Moving prefabs with a lot of entities and meshes in it can result in the editor crashing.

Found in Branch
Dev Branch

Desktop/Device (please complete the following information):

  • Device: PC
  • OS: Windows
  • Version 11

Additional context
N/A

@DoItForGrandpa DoItForGrandpa added kind/bug Categorizes issue or PR as related to a bug. needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels May 3, 2024
@michalpelka michalpelka added sig/content Categorizes an issue or PR as relevant to SIG Content. and removed needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. labels May 9, 2024
@michalpelka
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Please check out a similar, resolved issue #17211. Maybe it is again caused by unnecessary overrides?

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