Is it possible to reduce performance consumption of DoUpdate function in MeshDrawPacket.cpp #17385
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RogerShaw
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Have you tried to enable mesh instancing? |
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My scene consists of hundreds of shaderballs, all using the same material instance. I found DoUpdate function in MeshDrawPacket.cpp comsumes a lot of cpu resources. This causes FPS drops (60fps->30~50fps)
Is it possible to reduce performance consumption of DoUpdate function in MeshDrawPacket.cpp when we change properties of material instance used in meshes?
Thanks so much!
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