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Early loading screen loading sequence triggers load of Minecraft classes prior to launch #17

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cpw opened this issue Aug 20, 2023 · 4 comments
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@cpw
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cpw commented Aug 20, 2023

DisplayWindow forces minecraft classes to load too early in the "updateModuleReads" method. This needs to be refactored to not classload anything prior to actual launch.

@cpw cpw self-assigned this Aug 20, 2023
@Technici4n
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How problematic is this in practice?

@marchermans
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How problematic is this in practice?

Those classes are not coremoddable

@Technici4n
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Interesting - they should be on the game layer already, so I would have expected them to be coremoddable.

@Technici4n
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I just tested and NeoForgeLoadingOverlay can be targeted fine with a mixin. @cpw can you elaborate on the issue?

@Shadows-of-Fire Shadows-of-Fire added the bug Something isn't working label May 18, 2024
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