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Expected behavior
The BaseMaterialEffect should display typical UIEffect visuals regardless of the current culture.
Environment
Version: 4.0.0-preview.9
Platform: Editor(Windows), Standalone(Windows) (likely affecting other platforms)
Unity version: 2021.3.27f1
Build options: Mono scripting backend
Additional context
This issue affects a wide range of shaders, including but not limited to:
Sepia and Pixel effect modes
Fill color mode
Medium and Detail blur modes
These shaders are affected when the current culture is set to Turkish ("tr-TR"), The root cause of this problem in the Turkish culture is the distinct nature of the 'i' character in Turkish, which differs from the 'i' character in other cultures. This variance disrupts the correct setting of Shader Keywords.
The text was updated successfully, but these errors were encountered:
To Reproduce
Expected behavior
The BaseMaterialEffect should display typical UIEffect visuals regardless of the current culture.
Environment
Additional context
This issue affects a wide range of shaders, including but not limited to:
These shaders are affected when the current culture is set to Turkish ("tr-TR"), The root cause of this problem in the Turkish culture is the distinct nature of the 'i' character in Turkish, which differs from the 'i' character in other cultures. This variance disrupts the correct setting of Shader Keywords.
The text was updated successfully, but these errors were encountered: