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There is a question about custom scripts #252

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93chengpeng opened this issue May 25, 2022 · 0 comments
Open

There is a question about custom scripts #252

93chengpeng opened this issue May 25, 2022 · 0 comments
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@93chengpeng
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NOTE: Your issue may already be reported! Please search on the issue tracker before creating one.

To Reproduce
Steps to reproduce the behavior:
Sorry, I'm a Chinese user. Maybe Baidu translation will have problems.
I want to use the custom vertex streams node of the original particle to control the dissolution or flow of the map. The shader connected with ASE can take effect without adding UI particle script. However, after adding UI particle script, the renderer of the original particle will not be checked, and the custom vertex streams node inside will not take effect.

Expected behavior
I want to control the UV flow and dissolution in the shader through the custom vertex streams node, and the UI particle script still works

Screenshots
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Environment (please complete the following information):

  • Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
  • Unity version: [e.g. 2019.2.21f1]

Additional context
Add any other context about the problem here.
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