Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UIShiny cycle is faster when PlanarReflection.cs attached to Water4Advanced of Standard Assets is enabled. #232

Open
SakamotoRyuu opened this issue Oct 26, 2020 · 2 comments
Assignees
Labels

Comments

@SakamotoRyuu
Copy link

  1. Attach UIShiny to uGUI Image.
  2. Install Standard Assets.
  3. Place Water4Advanced included in Standard Assets in the hierarchy.
  4. When you enable / disable PlanarReflection attached to Water4Advanced, UIShiny changes the frequency in which the image shines.
    Unity version is 2019.1.14f1
@SakamotoRyuu
Copy link
Author

This is the smallest project to reproduce the bug.
Bug Report for UIShiny.zip

@rcstamp
Copy link

rcstamp commented Sep 8, 2021

UIShiny speed seems to scale with rendering (more rendering = fast shine) on "Normal" mode..

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants