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When creating AssetBundle and loading them into an Android application, SoftMaskUI does not work. #159

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shaddyarm opened this issue Oct 1, 2023 · 3 comments
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@shaddyarm
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Hello! I have encountered a problem that I can't solve in any way. The thing is that I download covers from the server as AssetBundles and import them into the game. SoftMaskUI attached to the covers and when loading into the game via Unity everything works fine, but when loading on Android, SoftMaskUI seems to disappear. I've already tried adding SoftMaskUI to the default shaders, but unfortunately that didn't help. I would be immensely grateful if you could help me solve this problem!
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@shaddyarm shaddyarm added the question Further information is requested label Oct 1, 2023
@tomaszheng
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I had the same problem

@ndumais
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ndumais commented Nov 26, 2023

I have a similar issue, I could be wrong but I think it currently does not support Mobile?

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@mob-sakai
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Sorry for my late reply.
I would like to know more about this issue.
Tell me about your develop/build environment.

  • 〇〇 version [e.g. 3.3.10]
  • Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
  • Unity version: [e.g. 2022.2.0f1]
  • Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]

Could you please attach a minimal project (included Assets, Packages and ProjectSettings directories) that reproduces the issue?

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