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When adding a SoftMask component to a game object that has an existing TextMeshPro - Text (UI), it does not soft mask child objects with the SoftMaskable component.
When previewing the Soft Mask Buffer, it is just black.
Basic masking does kind of work if "Use Stencil" is ticked and you invert the "Mask Interaction", but then it loses the softness...
Environment (please complete the following information):
Version: 1.0.2
Platform: Editor(Windows)
Unity version: 2021.3.17
Build options: N/A
Does anyone know how to fix this or add support?
Thank you,
Niall
The text was updated successfully, but these errors were encountered:
Hi,
When adding a SoftMask component to a game object that has an existing TextMeshPro - Text (UI), it does not soft mask child objects with the SoftMaskable component.
When previewing the Soft Mask Buffer, it is just black.
Basic masking does kind of work if "Use Stencil" is ticked and you invert the "Mask Interaction", but then it loses the softness...
Environment (please complete the following information):
Does anyone know how to fix this or add support?
Thank you,
Niall
The text was updated successfully, but these errors were encountered: