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the "workaround" would be to avoid SubMeshUI. For me it was a matter of using another bold font asset instead of using the bold button in the TMP component and so on. But it's very limited :/
the "workaround" would be to avoid SubMeshUI. For me it was a matter of using another bold font asset instead of using the bold button in the TMP component and so on. But it's very limited :/
but this is a problem also when using Sprite Asset with font. I think, currently the only solution is to add SoftMaskable dynamically when SubMeshUI recreates
Soft Mask doesn't work when I change language and TMP object uses fallback font in TMP SubMeshUI. Is there any way to fix this?
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