Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some UIParticleRenderer HideFlags were set to None but some were set to HideAndDontSave #297

Closed
OYMQKUX opened this issue Feb 5, 2024 · 2 comments
Assignees
Labels
bug Something isn't working

Comments

@OYMQKUX
Copy link

OYMQKUX commented Feb 5, 2024

Tested with version 4.6.2, unity versions 2020.3.39f1.
I was testing UIParticle in my project. When I tried to find the UIParticle renderer, some renderers cannot be found in hierarchy. So I read the source code and figure out that all renderers' hideFlags are set to HideAndDontSave, but what's weird is that in my project, some renderers' hideFlags are still set to None. I wonder that when and where the hideFlags are set None. Thank you very much.

@mob-sakai
Copy link
Owner

Thank you for your reporting!

@mob-sakai mob-sakai added the bug Something isn't working label Feb 19, 2024
@mob-sakai mob-sakai self-assigned this Feb 19, 2024
@mob-sakai
Copy link
Owner

It is likely an older version of the object.
If you're concerned, deleting the GameObject will regenerate the UIParticleRenderer that was set to HideAndDontSave.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants