Replies: 1 comment
-
You have two main options, both involving casting. The first directly accesses the property you asked about, while the second is essentially a reimplementation of that property. I'd probably recommend the first!
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi Everyone,
I have a reference to a MRTKRayInteractor in a monobehaviour script I am writing. I am trying to figure out an elegant way to discern which hand the MRTKRayInteractor belongs to. I saw that the MRTKRayInteractor class has a IHandedInteractor.Handedness property, but it is protected and I cant access it.
Does anyone have a method which could be used?
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions