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Using it in Three.js #10

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barnabasbartha opened this issue Aug 28, 2019 · 4 comments
Open

Using it in Three.js #10

barnabasbartha opened this issue Aug 28, 2019 · 4 comments

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@barnabasbartha
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Hi everyone. This article series looks promising. Have someone implemented one of these in Three.js? I'm interested in the SSAO especially. In this case I would ask for details before doing it all myself.
Thanks.

@lettier
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lettier commented Aug 29, 2019

Hello @BarthaBRW,

I am working on a web version of the included demo. I hope to finish that soon. Still, I wouldn't let the example code get in your way. Each algorithm is explained in a step-by-step, straightforward manner so that you can implement it for whatever game engine, framework, or library you're using.

If you're looking for a drop-in solution, Three.js does come with its own SSAO example.

👍

@barnabasbartha
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The built-in SSAO didn't work for me so I might implement my own version according to your guide. Thanks

@gonnavis
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I am working on a web version of the included demo.

@lettier Hello Lettier, thank you so much for the tutorial!
How about the web version? I have many problems to run the Panda3D demo with Visual Studio.

@gonnavis
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demo
I'm making my own migrating to three.js at my fork's three.js branch.
Now just partially support diffuse & screen-space-reflection.
I intend to make a pr when more complete.

a

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@lettier @barnabasbartha @gonnavis and others