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Topic6: Game Networking Techniques #75

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ketoo opened this issue Feb 9, 2018 · 0 comments
Open

Topic6: Game Networking Techniques #75

ketoo opened this issue Feb 9, 2018 · 0 comments

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@ketoo
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ketoo commented Feb 9, 2018

In games, we have multiple players playing the game on a client. From the outside, it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. How do you make sure they are playing the same game?

What are the differences between lockstep and state sync?

Please leave your experiences here and join the chat.

@ketoo ketoo changed the title Topic6: Game Networking Techniques Topic6: Game Networking Techniques (游戏网络同步技术) Feb 9, 2018
@ketoo ketoo changed the title Topic6: Game Networking Techniques (游戏网络同步技术) Topic6: Game Networking Techniques Jun 19, 2019
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