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1.地图不含人物模型,预保存哪些坐标可以显示人物模型(参考战斗地图的BattlePos); 2.人物模型从地图中独立出来,每次进入地图前,通过配置表(该配置表可根据剧情被实时更新)读取该地图哪些坐标应该显示哪些人物模型; 3.可操作的人物模型外观客制化,比如通过剧情不同可以控制小虾米或者胡斐等角色; 4.有随从概念,玩家操作的角色后面可以跟随1-2个随从,一起在地图上面移动。
The text was updated successfully, but these errors were encountered:
可以拆分地图层与人物的prefab层,这样能一定程度保证MOD的场景编辑非侵入式
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中间可以加一层ScriptableObject
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1.地图不含人物模型,预保存哪些坐标可以显示人物模型(参考战斗地图的BattlePos);
2.人物模型从地图中独立出来,每次进入地图前,通过配置表(该配置表可根据剧情被实时更新)读取该地图哪些坐标应该显示哪些人物模型;
3.可操作的人物模型外观客制化,比如通过剧情不同可以控制小虾米或者胡斐等角色;
4.有随从概念,玩家操作的角色后面可以跟随1-2个随从,一起在地图上面移动。
The text was updated successfully, but these errors were encountered: