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shaderprecomp: implement for Android #2985

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hajimehoshi opened this issue May 6, 2024 · 0 comments
Open
1 of 11 tasks

shaderprecomp: implement for Android #2985

hajimehoshi opened this issue May 6, 2024 · 0 comments

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@hajimehoshi
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Operating System

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • OpenBSD
  • Android
  • iOS
  • Nintendo Switch
  • PlayStation 5
  • Xbox
  • Web Browsers

What feature would you like to be added?

As Android uses OpenGL ES 3.0, it is possible to use glGetProgramBinary, glProgramBinary, and ProgramParameteri.

Why is this needed?

For performance.

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