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Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3118) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 Threads)
Pressing ESCAPE when renaming a file should cancel it according to previous versions. Instead, the renaming takes place anyway.
Any
The text was updated successfully, but these errors were encountered:
This should be solved on latest master after:
Edit: Testing on latest version this seems to be fixed indeed, so please try to replicate this on your end
Sorry, something went wrong.
Tested on recent version built with scons ( v4.3.dev.custom_build [bdc0316] ), looks fixed as far as I'm concerned.
Feel free to close the issue as appropriate. Thank you.
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Tested versions
System information
Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3118) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 Threads)
Issue description
Pressing ESCAPE when renaming a file should cancel it according to previous versions. Instead, the renaming takes place anyway.
Steps to reproduce
Minimal reproduction project (MRP)
Any
The text was updated successfully, but these errors were encountered: