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Bounding box glitch after selecting different nodes #91860
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This also happens when you select nodes via the SceenTree, but weirdly not through the viewport. |
Can you describe how it glitches? I don't see anything wrong in the video, though it's only very brief so hard to see anything |
The bounding box appears at the origin, here is a video of it occurring during selection via the SceenTree where it is a lot more obvious. 2024-05-20.07-14-37.mp4 |
Yeah, I think this is technically a regression that has something to do with selecting different nodes in general. I can replicate this when instantiating, duplicating, selecting via the SceenTree. This is not an issue in 4.3dev5. |
Confirmed in dev6, cannot reproduce in dev5 |
Bisected to 48a6476:
cc @ajreckof |
Tested versions
v4.3.dev.custom_build [bdc0316] (glitch)
v4.3.dev5.official [89f70e9] (no glitch)
System information
Godot v4.3.dev (bdc0316) - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 7 PRO 6850U with Radeon Graphics (16 Threads)
Issue description
Note origin:
2024-05-11.20-33-08.mp4
2024-05-20.07-14-37.mp4
Steps to reproduce
Focus on origin and perform a drag-and-drop to instantiate scene or select via the SceenTree
Minimal reproduction project (MRP)
N/A
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