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Issues with string & sse4 support #712
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The SSE4 implementation was introduced in #161 and already fixed once in #176. @lassade Since you're the original author, do you know how we could address this? I really need to consider whether it's worth maintaining an SSE implementation if we don't have the confidence it works correctly on all platforms (which would likely mean, more testing and manpower that we don't have among active contributors). |
ops that mostly likely compatibility issue since that is a SSE4.1 instruction. sry about this. But gstrings should be all valid utf32 chars, so I got a PR merged in gotdot it self here godotengine/godot#74760 |
@lassade This is great to know, thanks! Missed this for almost a year 😬 godotengine/godot#74760 has milestone |
I maintain/build the luxtorpeda project, and someone created an issue with a crash as soon as they launched. This is a godot UI with gdext rust library.
They had a stack trace (included below) that made me think there might be some problem with the compiled binary and their system (which is a phenom which I don't think has sse4.1 support?). Was wondering if there were any ideas here?
From some discussions on discord, this appears to be related to #161
So possibly making this not rely on sse could improve compatibility.
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