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Sadly the motor behavior in the joints does not expose a phase or current angle. So it works for things like wheels, but not in cases where you only want to drive the angle until it hits a goal angle, like it would be with a servo.
I read in an old issue or discussion here that the work around is using the angular spring and drive the equlibrium point directly. It kinda works, but is a poor replacement when trying to simulate a robotic arm or leg. I appreciate the fact that Godot-Jolt is kind of a wrapper around Jolt and the Godot physics elements, but I would love to see robotics simulations enabled in Godot. I did raise this deliberately as a discussion as I hope to get one going for this specific topic. Anyways thank you for your efforts @mihe, so far.
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Sadly the motor behavior in the joints does not expose a phase or current angle. So it works for things like wheels, but not in cases where you only want to drive the angle until it hits a goal angle, like it would be with a servo.
I read in an old issue or discussion here that the work around is using the angular spring and drive the equlibrium point directly. It kinda works, but is a poor replacement when trying to simulate a robotic arm or leg. I appreciate the fact that Godot-Jolt is kind of a wrapper around Jolt and the Godot physics elements, but I would love to see robotics simulations enabled in Godot. I did raise this deliberately as a discussion as I hope to get one going for this specific topic. Anyways thank you for your efforts @mihe, so far.
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