Vehicles
#741
Replies: 1 comment
-
Apologies for the late reply. Due to things like #632 I'd rather focus on the drop-in aspect of this extension, meaning the existing physics API that Godot exposes, rather than adding the additional features/classes that Jolt offers. So at this moment in time this is not something I'm interested in bringing in. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have a mostly-working vehicle support directly exposing Jolt vehicle constraints as additional nodes. I'm only a few days into Godot development so things may not be sanitized to Godot convensions, but if you are interested we may be able to work a PR out. Would that be something you would like to incorporate into godot-jolt?
Beta Was this translation helpful? Give feedback.
All reactions