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glfwWindowHint(GLFW_DOUBLEBUFFER, GL_FALSE);
on Ubuntu22.04.4 with libnvidia-egl-wayland1 returns:
EGL: Failed to create window surface: An unrecognized attribute or attribute value was passed in the attribute list
Is this an EGL limitation, an Nvidia or a GLFW bug?
If I run it without libnvidia-egl-wayland1 it works, but of course it runs under Mesa.
Find attached a patched:
triangle-opengl.c
to reproduce.
triangle-opengl.c.txt
The text was updated successfully, but these errors were encountered:
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glfwWindowHint(GLFW_DOUBLEBUFFER, GL_FALSE);
on Ubuntu22.04.4 with libnvidia-egl-wayland1 returns:
EGL: Failed to create window surface: An unrecognized attribute or attribute value was passed in the attribute list
Is this an EGL limitation, an Nvidia or a GLFW bug?
If I run it without libnvidia-egl-wayland1 it works, but of course it runs under Mesa.
Find attached a patched:
triangle-opengl.c
to reproduce.
triangle-opengl.c.txt
The text was updated successfully, but these errors were encountered: