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The documentation for glfwSetKeyCallback says that synthetic key events for pressed keys are fired when windows loose focus. In my experience this doesn't happen, the documentation should be updated to reflect this.
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The documentation is correct, so any deviation from this behaviour is either a code issue or the window has not lost input focus.
The code for _glfwInputWindowFocus in windows.c, a platform independent part of GLFW, explicitly sets all keys which have GLFW_PRESS state to GLFW_RELEASE through the _glfwInputKey function which calls the callback.
The documentation for glfwSetKeyCallback says that synthetic key events for pressed keys are fired when windows loose focus. In my experience this doesn't happen, the documentation should be updated to reflect this.
The text was updated successfully, but these errors were encountered: