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When rendering points (-o option), we are rendering a quad centered on the point and shade the fragment based on its position relative to the center
-o
Currently, we have two shader types for rendering points:
sphere
gaussian
We could implement more shaders like drawing a circle, a cross, or anything useful when displaying point clouds.
The text was updated successfully, but these errors were encountered:
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When rendering points (
-o
option), we are rendering a quad centered on the point and shade the fragment based on its position relative to the centerCurrently, we have two shader types for rendering points:
sphere
: simulate a sphere by making the fragment darker based on the distance to the origin (default)gaussian
: change the opacity of the fragment based on the distance to the origin using a gaussian function (used to render 3D gaussians .splat files)We could implement more shaders like drawing a circle, a cross, or anything useful when displaying point clouds.
The text was updated successfully, but these errors were encountered: