Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Engine init] Exclusive full screen exception #40

Open
TheOrneryNerd opened this issue Sep 16, 2018 · 1 comment
Open

[Engine init] Exclusive full screen exception #40

TheOrneryNerd opened this issue Sep 16, 2018 · 1 comment

Comments

@TheOrneryNerd
Copy link

if I set exclusive full screen setting to true in the Settings.ini file and start a new instance of the engine in Windows, the engine crashes in Window->init, as the window is initialized before the renderer.

I noticed the problem happens here:
File: NativeWindowWin.cpp
Method: switchFullscreen

Inside:
if (exclusiveFullscreen)
{
//uninitialized D3D renderer is called
// from the NativeWindowWin.
}

Am I doing anything wrong or is there a fix?

Thanks in advance

@elnormous
Copy link
Owner

No, you are doing everything right. Exclusive fullscreen is not yet fully supported, I am working on it. Thank you!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants