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Describe the bug (REQUIRED) Sometimes i get crash if try to replace atlas with liveupdate content.
I tryed to make small reprocase to show it.
Crash happened sometimes. I use build 5-10 times and see crash
NFO:DLIB: Log server started on port 54123 INFO:ENGINE: Target listening with name: LAPTOP-K0DFPU0P - fe80::747e:3b65:904b:5c9a - Windows INFO:ENGINE: Engine service started on port 54124 INFO:GRAPHICS: Installed graphics device 'ADAPTER_FAMILY_OPENGL' INFO:ENGINE: Defold Engine 1.7.0 (bf4dc66) INFO:DLIB: Initialized Remotery (ws://127.0.0.1:17815/rmt) INFO:ENGINE: Loading data from: build/default INFO:ENGINE: Initialised sound device 'default' DEBUG:SCRIPT: proxy loaded:[main:/game#proxy] INFO:DLIB: SSDP: Started on address 192.168.0.103 INFO:DLIB: SSDP: Started on address 192.168.56.1 DEBUG:SCRIPT: proxy loaded:[main:/liveupdate#proxy] INFO:CRASH: Successfully wrote Crashdump to file: C:\Users\user\AppData\Roaming\Defold/_crash ERROR:CRASH: CALL STACK: ERROR:CRASH: 0 0x7FF6A168E470 dmCrash::GenerateCallstack D:\a\defold\defold\engine\crash\src\backtrace_win32.cpp:144 ERROR:CRASH: 1 0x7FF6A1784CFC _seh_filter_exe minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp:219 ERROR:CRASH: 2 0x7FF6A17C9954 `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:304 ERROR:CRASH: 3 0x7FF6A1705F4C __C_specific_handler D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp:389 ERROR:CRASH: 4 0x7FFE1E492290 __chkstk <unknown>:0 ERROR:CRASH: 5 0x7FFE1E441030 RtlRaiseException <unknown>:0 ERROR:CRASH: 6 0x7FFE1E490E90 KiUserExceptionDispatcher <unknown>:0 ERROR:CRASH: 7 0x7FF6A134AC50 dmGameSystem::RenderBoxNodes D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_gui.cpp:1443 ERROR:CRASH: 8 0x7FF6A134D810 dmGameSystem::RenderNodes D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_gui.cpp:2016 ERROR:CRASH: 9 0x7FF6A1684050 dmGui::RenderScene D:\a\defold\defold\engine\gui\src\gui.cpp:1561 ERROR:CRASH: 10 0x7FF6A1347880 dmGameSystem::CompGuiRender D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_gui.cpp:2296 ERROR:CRASH: 11 0x7FF6A12FFBE0 dmGameObject::Render D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:2664 ERROR:CRASH: 12 0x7FF6A1368320 dmGameSystem::CompCollectionProxyRender D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_collection_proxy.cpp:336 ERROR:CRASH: 13 0x7FF6A12FFBE0 dmGameObject::Render D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:2664 ERROR:CRASH: 14 0x7FF6A12DED40 dmEngine::StepFrame D:\a\defold\defold\engine\engine\src\engine.cpp:1663 ERROR:CRASH: 15 0x7FF6A12DFAA0 dmEngineUpdate D:\a\defold\defold\engine\engine\src\engine.cpp:2177 ERROR:CRASH: 16 0x7FF6A12DFCD0 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:83 ERROR:CRASH: 17 0x7FF6A12D7F40 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:148 ERROR:CRASH: 18 0x7FF6A16FA344 __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288 ERROR:CRASH: 19 0x7FFE1DAF7330 BaseThreadInitThunk <unknown>:0 ERROR:CRASH: 20 0x7FFE1E442690 RtlUserThreadStart <unknown>:0 ERROR:CRASH: INFO:CRASH: Successfully wrote Crashdump to file: C:\Users\user\AppData\Roaming\Defold/_crash ERROR:CRASH: CALL STACK: ERROR:CRASH: 0 0x7FF6A134AC50 dmGameSystem::RenderBoxNodes D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_gui.cpp:1443 ERROR:CRASH: 1 0x7FF6A134D810 dmGameSystem::RenderNodes D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_gui.cpp:2016 ERROR:CRASH: 2 0x7FF6A1684050 dmGui::RenderScene D:\a\defold\defold\engine\gui\src\gui.cpp:1561 ERROR:CRASH: 3 0x7FF6A1347880 dmGameSystem::CompGuiRender D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_gui.cpp:2296 ERROR:CRASH: 4 0x7FF6A12FFBE0 dmGameObject::Render D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:2664 ERROR:CRASH: 5 0x7FF6A1368320 dmGameSystem::CompCollectionProxyRender D:\a\defold\defold\engine\gamesys\src\gamesys\components\comp_collection_proxy.cpp:336 ERROR:CRASH: 6 0x7FF6A12FFBE0 dmGameObject::Render D:\a\defold\defold\engine\gameobject\src\gameobject\gameobject.cpp:2664 ERROR:CRASH: 7 0x7FF6A12DED40 dmEngine::StepFrame D:\a\defold\defold\engine\engine\src\engine.cpp:1663 ERROR:CRASH: 8 0x7FF6A12DFAA0 dmEngineUpdate D:\a\defold\defold\engine\engine\src\engine.cpp:2177 ERROR:CRASH: 9 0x7FF6A12DFCD0 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:83 ERROR:CRASH: 10 0x7FF6A12D7F40 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:148 ERROR:CRASH: 11 0x7FF6A16FA344 __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288 ERROR:CRASH: 12 0x7FFE1DAF7330 BaseThreadInitThunk <unknown>:0 ERROR:CRASH: 13 0x7FFE1E442690 RtlUserThreadStart <unknown>:0 ERROR:CRASH: INFO:CRASH: Successfully wrote MiniDump to file: C:\Users\user\AppData\Roaming\Defold/_crash.dmp
To Reproduce (REQUIRED) See repro case.
I think something happened if i load liveupdate and game collection in parallel.(this is hypothesis)
go.property("atlas", resource.atlas("/assets/skins.atlas")) function init(self) timer.delay(1, false, function() factory.create("/factories#factory1",vmath.vector3(480-100,170,0)) factory.create("/factories#factory2",vmath.vector3(480,170,0)) factory.create("/factories#factory3",vmath.vector3(480+100,170,0)) end) msg.post("/game#proxy", "async_load") msg.post("/liveupdate#proxy", "async_load") end function on_message(self, message_id, message, sender) if message_id == hash("proxy_loaded") then print("proxy loaded:" .. sender) msg.post(sender, "enable") end end
Expected behavior (REQUIRED) Engine not crashed if i change atlas
Defold version (REQUIRED):
Platforms (REQUIRED):
Minimal repro case project (OPTIONAL):
gui_crash_liveupdate.zip
Additional context (OPTIONAL): https://forum.defold.com/t/replace-atlast-with-liveupdate-version/76540
The text was updated successfully, but these errors were encountered:
In this repro case i don't use liveupdate.
Sorry, something went wrong.
Jhonnyg
Successfully merging a pull request may close this issue.
Describe the bug (REQUIRED)
Sometimes i get crash if try to replace atlas with liveupdate content.
I tryed to make small reprocase to show it.
Crash happened sometimes. I use build 5-10 times and see crash
To Reproduce (REQUIRED)
See repro case.
I think something happened if i load liveupdate and game collection in parallel.(this is hypothesis)
Expected behavior (REQUIRED)
Engine not crashed if i change atlas
Defold version (REQUIRED):
Platforms (REQUIRED):
Minimal repro case project (OPTIONAL):
gui_crash_liveupdate.zip
Additional context (OPTIONAL):
https://forum.defold.com/t/replace-atlast-with-liveupdate-version/76540
The text was updated successfully, but these errors were encountered: