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Digital Twin tool crashing the engine #6913

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KPicherit opened this issue Nov 15, 2023 · 14 comments
Closed

Digital Twin tool crashing the engine #6913

KPicherit opened this issue Nov 15, 2023 · 14 comments
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@KPicherit
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KPicherit commented Nov 15, 2023

Hello everyone,
I saw with great enthusiasm that CARLA 0.9.15 comes with procedural environment generation based on osm data.
I tried to follow the tutorial but the Engine crashes during environment generation.
The XODR file is generated, as well as the tiles (that become available after the crash once engine is restarted), but nothing is present in the tiles when I run manual_control.py
Am I missing something here ?

Note: I run the Widget from editor mode, which I guess is the right way to go.


CARLA version: 0.9.15
Platform/OS: Ubuntu 22.04, 24GB Ram,
Problem you have experienced: Crash following digital twin tutorial
What you expected to happen: Get a procedurally generated map based on selected OpenStreetmap area
Steps to reproduce: Follow the tutorial trying to import a test road (overpassAPI link)


Step 1

image

Step 2

Tried this with several OpenStreetmap locations in different countries. Here: (overpassAPI link)

image Click Generate

Crash

image
FileName TestMap, AssetName TestMap .
[None] PostInit
=== Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000

Fatal error!

0x00007f2f2403b748 libUE4Editor-Engine.so!UMaterialInterface::AnalyzeMaterialProperty(EMaterialProperty, int&, bool&) [/data/UE_4.26_carla/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp:3435]
0x00007f2e400e93fb libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::DetermineMaterialVertexDataUsage(TArray<bool, TSizedDefaultAllocator<32> >&, TArray<UMaterialInterface*, TSizedDefaultAllocator<32> > const&, UMaterialOptions const*) const [/data/UE_4.26_carla/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:519]
0x00007f2e400f5b04 libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::MergeComponentsToStaticMesh(TArray<UPrimitiveComponent*, TSizedDefaultAllocator<32> > const&, UWorld*, FMeshMergingSettings const&, UMaterialInterface*, UPackage*, FString const&, TArray<UObject*, TSizedDefaultAllocator<32> >&, FVector&, float, bool) const [/data/UE_4.26_carla/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:2079]
0x00007f2dceba5d81 libUE4Editor-EditorScriptingUtilities.so!UEditorLevelLibrary::MergeStaticMeshActors(TArray<AStaticMeshActor*, TSizedDefaultAllocator<32> > const&, FEditorScriptingMergeStaticMeshActorsOptions const&, AStaticMeshActor*&) [/data/UE_4.26_carla/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp:1338]

Here is the full crash report

Other information (documentation you consulted, workarounds you tried):

  • Unreal and Carla fresh build
  • Tried both Using a URL and Downloading an OSM file and navigating in the interface from tutorial
  • Seems there is some problems with Walker animations not found as well, I don't know if this is related somehow. I updated my content folder and am now at 20231108_c5101a5 which corresponds to version defined in Util/ContentVersions.txt
  • Tried filtering the osm file to only keep the roads using osmfilter
  • Tried to generate really small zones

Thanks for your help !

@domajstorovic
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I can also confirm the same issue.

My setup is pretty much the same:

  • Ubuntu 22.04 (64G RAM, RTX4090)
  • 0.9.15 built from source, running in editor mode

@omerfarukadastec
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I can also confirm too.

My setup is nearly same too.

  • Ubuntu 20.04 (128GB RAM, RTX3090)
  • 0.9.15 CARLA fresh build, running in editor mode

@xX-Conan-Xx
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The same thing happened to me.

I was running CARLA UE4 Editor inside a docker container from this tutorial
Screenshot from 2023-11-27 13-06-13
When I press generate map, after 30 secs. This crash info pops up.
Screenshot from 2023-11-27 13-07-22

LoginId:-000003e8
EpicAccountId:

Caught signal 11 Segmentation fault

libUE4Editor-Engine.so!UMaterialInterface::AnalyzeMaterialProperty(EMaterialProperty, int&, bool&) [/home/carla/UE4.26/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp:3435]
libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::DetermineMaterialVertexDataUsage(TArray<bool, TSizedDefaultAllocator<32> >&, TArray<UMaterialInterface*, TSizedDefaultAllocator<32> > const&, UMaterialOptions const*) const [/home/carla/UE4.26/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:519]
libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::MergeComponentsToStaticMesh(TArray<UPrimitiveComponent*, TSizedDefaultAllocator<32> > const&, UWorld*, FMeshMergingSettings const&, UMaterialInterface*, UPackage*, FString const&, TArray<UObject*, TSizedDefaultAllocator<32> >&, FVector&, float, bool) const [/home/carla/UE4.26/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:2079]
libUE4Editor-EditorScriptingUtilities.so!UEditorLevelLibrary::MergeStaticMeshActors(TArray<AStaticMeshActor*, TSizedDefaultAllocator<32> > const&, FEditorScriptingMergeStaticMeshActorsOptions const&, AStaticMeshActor*&) [/home/carla/UE4.26/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp:1338]
libUE4Editor-EditorScriptingUtilities.so!UEditorLevelLibrary::execMergeStaticMeshActors(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Plugins/Editor/EditorScriptingUtilities/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EditorScriptingUtilities/EditorLevelLibrary.gen.cpp:419]
libUE4Editor-CoreUObject.so!UObject::execCallMathFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:930]
libUE4Editor-CoreUObject.so!UObject::execLetBool(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2771]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:895]
libUE4Editor-CoreUObject.so!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1128]
libUE4Editor-CoreUObject.so!UObject::ProcessContextOpcode(FFrame&, void*, bool) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2867]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:895]
libUE4Editor-CoreUObject.so!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1128]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:895]
libUE4Editor-CoreUObject.so!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1128]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!UFunction::Invoke(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:5588]
libUE4Editor-CoreUObject.so!UObject::ProcessEvent(UFunction*, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1990]
libUE4Editor-CarlaTools.so!UOpenDriveToMap::GenerationFinished(FVector, FVector) [/home/carla/carla/Unreal/CarlaUE4/Plugins/CarlaTools/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CarlaTools/OpenDriveToMap.gen.cpp:204]
libUE4Editor-CarlaTools.so!UOpenDriveToMap::GenerateTile() [/home/carla/carla/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/OpenDriveToMap.cpp:336]
libUE4Editor-CarlaTools.so!UGenerateTileCommandlet::Main(FString const&) [/home/carla/carla/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/Commandlet/GenerateTileCommandlet.cpp:80]
UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/home/carla/UE4.26/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3369]
UE4Editor!GuardedMain(char16_t const*) [/home/carla/UE4.26/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/carla/UE4.26/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!__libc_start_main(+0xe6)
UE4Editor!_start()

The crash report is here:
crashinfo-CarlaUE4-pid-113806-374A2134C12E4F70B64564F6386848F7.zip

But after I clicked on close without sending the UE4 kept on running
And after 30 secs, it crashed again.
Screenshot from 2023-11-27 13-10-36

LoginId:-000003e8
EpicAccountId:

Caught signal 11 Segmentation fault

libUE4Editor-Engine.so!UMaterialInterface::AnalyzeMaterialProperty(EMaterialProperty, int&, bool&) [/home/carla/UE4.26/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp:3435]
libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::DetermineMaterialVertexDataUsage(TArray<bool, TSizedDefaultAllocator<32> >&, TArray<UMaterialInterface*, TSizedDefaultAllocator<32> > const&, UMaterialOptions const*) const [/home/carla/UE4.26/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:519]
libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::MergeComponentsToStaticMesh(TArray<UPrimitiveComponent*, TSizedDefaultAllocator<32> > const&, UWorld*, FMeshMergingSettings const&, UMaterialInterface*, UPackage*, FString const&, TArray<UObject*, TSizedDefaultAllocator<32> >&, FVector&, float, bool) const [/home/carla/UE4.26/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:2079]
libUE4Editor-EditorScriptingUtilities.so!UEditorLevelLibrary::MergeStaticMeshActors(TArray<AStaticMeshActor*, TSizedDefaultAllocator<32> > const&, FEditorScriptingMergeStaticMeshActorsOptions const&, AStaticMeshActor*&) [/home/carla/UE4.26/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp:1338]
libUE4Editor-EditorScriptingUtilities.so!UEditorLevelLibrary::execMergeStaticMeshActors(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Plugins/Editor/EditorScriptingUtilities/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EditorScriptingUtilities/EditorLevelLibrary.gen.cpp:419]
libUE4Editor-CoreUObject.so!UObject::execCallMathFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:930]
libUE4Editor-CoreUObject.so!UObject::execLetBool(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2771]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:895]
libUE4Editor-CoreUObject.so!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1128]
libUE4Editor-CoreUObject.so!UObject::ProcessContextOpcode(FFrame&, void*, bool) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2867]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:895]
libUE4Editor-CoreUObject.so!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1128]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:895]
libUE4Editor-CoreUObject.so!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1128]
libUE4Editor-CoreUObject.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1094]
libUE4Editor-CoreUObject.so!UFunction::Invoke(UObject*, FFrame&, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:5588]
libUE4Editor-CoreUObject.so!UObject::ProcessEvent(UFunction*, void*) [/home/carla/UE4.26/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1990]
libUE4Editor-CarlaTools.so!UOpenDriveToMap::GenerationFinished(FVector, FVector) [/home/carla/carla/Unreal/CarlaUE4/Plugins/CarlaTools/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CarlaTools/OpenDriveToMap.gen.cpp:204]
libUE4Editor-CarlaTools.so!UOpenDriveToMap::GenerateTile() [/home/carla/carla/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/OpenDriveToMap.cpp:336]
libUE4Editor-CarlaTools.so!UGenerateTileCommandlet::Main(FString const&) [/home/carla/carla/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/Commandlet/GenerateTileCommandlet.cpp:80]
UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/home/carla/UE4.26/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3369]
UE4Editor!GuardedMain(char16_t const*) [/home/carla/UE4.26/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/carla/UE4.26/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!__libc_start_main(+0xe6)
UE4Editor!_start()

The report is here:
crashinfo-CarlaUE4-pid-116438-37CF62CD740144ABAEC8ACAD707B9F1D.zip
When I pressed close and sending again the UE4 editor kept on running again and I found a StreetMapActor in the world outlier
Screenshot from 2023-11-27 13-13-41
And after I click on BuildMesh inside the details of that actor a white mesh of the buildings appear
Screenshot from 2023-11-27 13-16-27
Which is actually correct, but the road infomation is not shown and the buildings are not textured as well.

I am a bit lost here. Seems like some function worked but others didn't.
Here is the full output from my terminal:
TerminalLog1.txt

@j-cyoung
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j-cyoung commented Dec 8, 2023

+1

@gitkatrin
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Same problem for me, if there are houses on the map. It builds the "Open Drive" but not the "Static" folder inside the map folder and you cannot see anything. The tip from @xX-Conan-Xx with "BildMesh" works also for me but still no streets and trees and and...

Somehow it works with maps without houses on. Streets and trees are no problem. As you can see here is also the "Static" folder.
Screenshot from 2023-12-12 14-18-20

@zjr-bit
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zjr-bit commented Dec 25, 2023

I meet the same situation as @gitkatrin : when the map includes buildings, it will crash.

@scretvaule
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Why is there no plugin file after I compile
image

@matejm42
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Contributor

matejm42 commented Jan 8, 2024

Why is there no plugin file after I compile image
@scretvaule try #7053 I might have the same problem

And to others, thank you for your tips. I was able to duplicate your steps. With buildings, it always crashes, but I can generate nice mash, if I let the simulator running, but no streets. The tool works, if there are no buildings, although the generated map is not really similar to the original:
Generated map:
Screenshot from 2024-01-08 12-51-57 the whole map
Original
Screenshot from 2024-01-08 14-30-57map
And it has o lot of buggy trees on the road etc.
image
image

@Sivagopinathreddy-Vinta

I can also confirm too.

My setup is nearly same too.

Ubuntu 18.04 (32GB RAM, RTX4070)
0.9.15 CARLA fresh build, running in editor mode

Hello everyone, I saw with great enthusiasm that CARLA 0.9.15 comes with procedural environment generation based on osm data. I tried to follow the tutorial but the Engine crashes during environment generation. The XODR file is generated, as well as the tiles (that become available after the crash once engine is restarted), but nothing is present in the tiles when I run manual_control.py Am I missing something here ?

Note: I run the Widget from editor mode, which I guess is the right way to go.

CARLA version: 0.9.15 Platform/OS: Ubuntu 22.04, 24GB Ram, Problem you have experienced: Crash following digital twin tutorial What you expected to happen: Get a procedurally generated map based on selected OpenStreetmap area Steps to reproduce: Follow the tutorial trying to import a test road (overpassAPI link)

Step 1
image

Step 2

Tried this with several OpenStreetmap locations in different countries. Here: (overpassAPI link)
image Click Generate

Crash
image

FileName TestMap, AssetName TestMap .
[None] PostInit
=== Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000

Fatal error!

0x00007f2f2403b748 libUE4Editor-Engine.so!UMaterialInterface::AnalyzeMaterialProperty(EMaterialProperty, int&, bool&) [/data/UE_4.26_carla/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp:3435]
0x00007f2e400e93fb libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::DetermineMaterialVertexDataUsage(TArray<bool, TSizedDefaultAllocator<32> >&, TArray<UMaterialInterface*, TSizedDefaultAllocator<32> > const&, UMaterialOptions const*) const [/data/UE_4.26_carla/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:519]
0x00007f2e400f5b04 libUE4Editor-MeshMergeUtilities.so!FMeshMergeUtilities::MergeComponentsToStaticMesh(TArray<UPrimitiveComponent*, TSizedDefaultAllocator<32> > const&, UWorld*, FMeshMergingSettings const&, UMaterialInterface*, UPackage*, FString const&, TArray<UObject*, TSizedDefaultAllocator<32> >&, FVector&, float, bool) const [/data/UE_4.26_carla/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeUtilities.cpp:2079]
0x00007f2dceba5d81 libUE4Editor-EditorScriptingUtilities.so!UEditorLevelLibrary::MergeStaticMeshActors(TArray<AStaticMeshActor*, TSizedDefaultAllocator<32> > const&, FEditorScriptingMergeStaticMeshActorsOptions const&, AStaticMeshActor*&) [/data/UE_4.26_carla/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp:1338]

Here is the full crash report

Other information (documentation you consulted, workarounds you tried):

* Unreal and Carla fresh build

* Tried both `Using a URL` and `Downloading an OSM file and navigating in the interface` from tutorial

* Seems there is some problems with Walker animations not found as well, I don't know if this is related somehow. I updated my content folder and am now at 20231108_c5101a5 which corresponds to version defined in `Util/ContentVersions.txt`

* Tried filtering the osm file to only keep the roads using `osmfilter`

* Tried to generate really small zones

Thanks for your help !

I can also confirm too.

My setup is nearly same too.

Ubuntu 18.04 (32GB RAM, RTX4070)
0.9.15 CARLA fresh build, running in editor mode

@andiven
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andiven commented Feb 2, 2024

I can also confirm too.

Ubuntu 22.04.3  (24GB, RTX 3090)
0.9.15  and master (2024.1.20)

@myersryan
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Same issue,

Ubuntu 20.04  (64GB, RTX 4090)
0.9.15  and master

@donghaiwang
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Contributor

donghaiwang commented Mar 7, 2024

I can also confirm same issue without building.
Windows 10 (64G, RTX 3090) test in 0.9.15 and dev branch (2024.3.7)

We are looking forward to the fix of this issue.

@Blyron
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Blyron commented May 17, 2024

Material crash is fixed in dev branch. For windows we are not gonna be able to generate largemaps yet.

@Blyron
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Contributor

Blyron commented May 21, 2024

It should be fixed and working as expected now.
I will be closing this issue, if something comes up, please feel free to reopen

@Blyron Blyron closed this as completed May 21, 2024
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