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Selective console logs #311

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kristiandz opened this issue Aug 17, 2020 · 1 comment
Open

Selective console logs #311

kristiandz opened this issue Aug 17, 2020 · 1 comment

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@kristiandz
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Hello, I have a suggestion regarding console logs, its not much work "per item" but it would take a while to cover more log items, so maybe as a project that is going over time to add more and more items that can be turned on/off so it does/does not print the specific console output. And the behavior could be controlled by a config, with a list of currently available items to alter.

This would be a great addition to disable some debugging stuff that fills up the console, currently I am under constant DDoS attacks and hence I am blocking the outgoing ports I am having GB's of logs in just a day or two depending on the amount of packets sent to the server, thus forcing me to check and delete and restart the server on a daily basis due to large log files:

Warning: NET_SendPacket: Operation not permitted

Example of debugging stuff that can also be printed in large sums:

SV_ExecuteReliableMessage() cmd: 8
^2Processed 71 bytes for client player-name

If someone could start this, and make an official wiki/list of available switches, would definitely help out to increase the list and available options when I manage some time after fall terms.

@proxict
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proxict commented Sep 19, 2023

A better logging solution would be very welcome indeed.

@proxict proxict closed this as completed Sep 19, 2023
@proxict proxict reopened this Sep 19, 2023
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