/
HatsGameEvent.cs
229 lines (183 loc) · 5.54 KB
/
HatsGameEvent.cs
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using System.Collections.Generic;
using Beamable.Experimental.Api.Sim;
using UnityEngine;
namespace Hats.Simulation
{
public class HatsGameEvent
{
}
public class CollectablePowerupSpawnEvent : HatsGameEvent
{
public HatsPowerupType PowerupType;
public Vector3Int Position;
public CollectablePowerupSpawnEvent(HatsPowerupType type, Vector3Int pos)
{
PowerupType = type;
Position = pos;
}
}
public class CollectablePowerupDestroyEvent : HatsGameEvent
{
public DestroyReason Reason;
public Vector3Int Position;
public enum DestroyReason
{
INVALID,
COLLECTED_BY_PLAYER,
DESTROYED_AND_LOST,
}
public CollectablePowerupDestroyEvent(Vector3Int pos, DestroyReason reason)
{
Reason = reason;
Position = pos;
}
}
public class SuddenDeathStartedEvent : HatsGameEvent
{
public SuddenDeathStartedEvent()
{
}
}
public class PlayerSpawnEvent : HatsGameEvent
{
public HatsPlayer Player;
public Vector3Int Position;
public PlayerSpawnEvent(HatsPlayer player, Vector3Int position)
{
Player = player;
Position = position;
}
public override string ToString()
{
return $"{nameof(PlayerSpawnEvent)}: plr=[{Player}] position=[{Position}]";
}
}
public class PlayerCommittedMoveEvent : HatsGameEvent
{
}
public class TickEvent : HatsGameEvent
{
public long FrameNumber;
public TickEvent(long frameNumber)
{
FrameNumber = frameNumber;
}
public override string ToString()
{
return $"{nameof(TickEvent)}: frameNumber=[{FrameNumber}]";
}
}
public class TurnReadyEvent : HatsGameEvent { }
public class TurnOverEvent : HatsGameEvent { }
public class PlayerShieldEvent : HatsGameEvent
{
public HatsPlayer Player;
public PlayerShieldEvent(HatsPlayer player)
{
Player = player;
}
public override string ToString()
{
return $"{GetType().Name}: plr=[{Player}]";
}
}
public class PlayerMoveEvent : HatsGameEvent
{
public HatsPlayer Player;
public Vector3Int OldPosition;
public Vector3Int NewPosition;
public PlayerMoveEvent(HatsPlayer player, Vector3Int oldPosition, Vector3Int newPosition)
{
Player = player;
OldPosition = oldPosition;
NewPosition = newPosition;
}
public override string ToString()
{
return $"{GetType().Name}: plr=[{Player}] from=[{OldPosition}] to=[{NewPosition}]";
}
}
public class PlayerProjectileAttackEvent : HatsGameEvent
{
public HatsPlayer Player;
public Vector3Int StartPosition;
public Direction Direction;
public Vector3Int? BounceAt;
public Direction? BounceDirection;
public Vector3Int? DestroyAt;
public HatsPlayer KillsPlayer;
public AttackType Type;
public enum AttackType
{
FIREBALL,
ARROW
}
public PlayerProjectileAttackEvent(HatsPlayer player, AttackType type, Vector3Int startPosition, Direction direction, Vector3Int? bounceAt = null, Direction? bounceDirection = null, Vector3Int? destroyAt = null, HatsPlayer killsPlayer = null)
{
Type = type;
Player = player;
StartPosition = startPosition;
Direction = direction;
BounceAt = bounceAt;
BounceDirection = bounceDirection;
DestroyAt = destroyAt;
KillsPlayer = killsPlayer;
}
public override string ToString()
{
return $"{GetType().Name}: plr=[{Player}] dir=[{Direction}] bounceAt=[{BounceAt}] bounceDir=[{BounceDirection}] destroyAt=[{DestroyAt}] kills=[{KillsPlayer}]";
}
}
public class PlayerKilledEvent : HatsGameEvent
{
public HatsPlayer Victim;
public HatsPlayer Murderer;
public PlayerKilledEvent(HatsPlayer victim, HatsPlayer murderer)
{
Victim = victim;
Murderer = murderer;
}
public override string ToString()
{
return $"{GetType().Name}: victim=[{Victim}] murderer=[{Murderer}]";
}
}
public class PlayerLeftEvent : HatsGameEvent
{
public HatsPlayer Quitter;
public PlayerLeftEvent(HatsPlayer rageQuitter)
{
Quitter = rageQuitter;
}
public override string ToString()
{
return $"{GetType().Name}: quitter=[{Quitter}]";
}
}
public class SuddenDeathEvent : HatsGameEvent
{
public Vector3Int Position;
public SuddenDeathEvent(Vector3Int position)
{
this.Position = position;
}
public override string ToString()
{
return $"{GetType().Name}: position=[{Position}]";
}
}
public class GameOverEvent : HatsGameEvent
{
public HatsPlayer Winner;
public List<PlayerResult> Results;
public GameOverEvent(HatsPlayer winner, List<PlayerResult> results)
{
Winner = winner;
Results = results;
}
public override string ToString()
{
return $"{GetType().Name}: winner=[{Winner}]";
}
}
}