Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Usam - services don't appear during playmode #3335

Open
cdhanna opened this issue Apr 23, 2024 · 0 comments
Open

Usam - services don't appear during playmode #3335

cdhanna opened this issue Apr 23, 2024 · 0 comments
Assignees
Milestone

Comments

@cdhanna
Copy link
Collaborator

cdhanna commented Apr 23, 2024

image

I have a service, and its running, but when I entered playmode, the window doesn't show it.

NullReferenceException: Object reference not set to an instance of an object
Beamable.Server.Editor.Usam.CodeService.CheckForDeletedServices () (at ./Library/PackageCache/com.beamable.server@0.0.0-PREVIEW.NIGHTLY-202404231502/Editor/Usam/Editor/CodeService.cs:954)
Beamable.Common.Promise`1[T].GetResult () (at ./Library/PackageCache/com.beamable@0.0.0-PREVIEW.NIGHTLY-202404231502/Common/Runtime/Promise.cs:451)
Beamable.Server.Editor.Usam.CodeService.RefreshServices () (at ./Library/PackageCache/com.beamable.server@0.0.0-PREVIEW.NIGHTLY-202404231502/Editor/Usam/Editor/CodeService.cs:370)
Rethrow as UncaughtPromiseException: Uncaught promise innerMsg=[Object reference not set to an instance of an object] innerType=[NullReferenceException]
UnityEngine.Debug:LogException(Exception)
Beamable.Common.BeamableLogUnityProvider:Error(Exception) (at ./Library/PackageCache/com.beamable@0.0.0-PREVIEW.NIGHTLY-202404231502/Common/Runtime/Debug.cs:66)
Beamable.Common.BeamableLogger:LogException(Exception) (at ./Library/PackageCache/com.beamable@0.0.0-PREVIEW.NIGHTLY-202404231502/Common/Runtime/Debug.cs:149)
Beamable.<Loop>d__6:MoveNext() (at ./Library/PackageCache/com.beamable@0.0.0-PREVIEW.NIGHTLY-202404231502/Runtime/PromiseExtensions.cs:221)
Unity.EditorCoroutines.Editor.YieldProcessor:MoveNext(IEnumerator) (at ./Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive(IEnumerator) (at ./Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext() (at ./Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:362)

@cdhanna cdhanna added this to the Unity 2.0.0 milestone Apr 24, 2024
@cdhanna cdhanna self-assigned this Apr 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant