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Naxxramas Eye Stalk too many are active #18925

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sogladev opened this issue May 19, 2024 · 0 comments
Open

Naxxramas Eye Stalk too many are active #18925

sogladev opened this issue May 19, 2024 · 0 comments

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@sogladev
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Current Behaviour

Every spawn of Eye Stalk 16236 is active

eye-stalk-active

Expected Blizzlike Behaviour

Only a few at a time should be active

Eye Stalk should submerge/emerge every so often

Source

every OG wrath video cuts out this part

wrath classic POV https://youtu.be/I7KNhLq0ZpU?si=REoFN4d3FaxDCb7g&t=2966

observe lack of active eye stalks

eye stalk in the back submerges

Steps to reproduce the problem

  1. .go c id 16236
  2. observe the room

Extra Notes

1.12 Vmangos implementation uses spell ID - 26234 Submerge Visual https://github.com/vmangos/core/blob/20f574d1fb03493bb68a267b7048bf82b35cd87a/src/scripts/eastern_kingdoms/eastern_plaguelands/naxxramas/boss_loatheb.cpp#L190

Trinitycore ID - 28819 Submerge Visual implemented here: https://github.com/TrinityCore/TrinityCore/blob/5f6bc9ff5feb090a2ca8a7c0aea79ee14099b454/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp#L753
shared with boss_reliquary_of_souls in Black Temple

AC rev. hash/commit

AC> AzerothCore rev. c13c1b2+ 2024-05-19 11:27:25 +0200 (master branch) (Unix, Debug, Static)

Operating system

Ubuntu 23.10

Custom changes or Modules

No response

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