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Bug: Specific FBX File contains Node names not unique, but are used in bones. Multiple bones reference different nodes with the same name #5527

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CarpetHead opened this issue Apr 4, 2024 · 0 comments
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@CarpetHead
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Describe the bug
When importing a specific FBX model, there are three aimeshes referencing bones. However, when trying to match those bones to the scene hierarchy, we discover that the names for the bones are not unique - multiple scene nodes have the same name, making it impossible to match the bone to the node

To Reproduce
Steps to reproduce the behavior:

  1. Import the model
  2. Check the node graph and mesh bones
  3. notice there are multiple nodes used as part of bones such as J_Lumbar

Expected behavior
The documentation states that node names that are used as part of bones must be unique
Because they are not unique, you cannot recover the correct rigs for the different models

Screenshots
If applicable, add screenshots to help explain your problem.

Man Woman Kid UVCompleteFBX.zip

  • Version 5.3.1
@CarpetHead CarpetHead added the Bug Global flag to mark a deviation from expected behaviour label Apr 4, 2024
@CarpetHead CarpetHead changed the title Bug: Bug: Specific FBX Node names that are part of bones are not unique Apr 4, 2024
@CarpetHead CarpetHead changed the title Bug: Specific FBX Node names that are part of bones are not unique Bug: Specific FBX File contains Node names not unique, but are used in bones. Multiple bones reference different nodes with the same name Apr 4, 2024
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