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Bug: FBX repeated import/export will not load UV charts beyond 0 #5485

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JulianKnodt opened this issue Mar 5, 2024 · 0 comments
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Bug Global flag to mark a deviation from expected behaviour FBX Bugs related to the FBX format

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@JulianKnodt
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Describe the bug
On FBX export, it only provides a single LayerElementUV, whereas on import it expects one LayerElementUV per UV

To Reproduce
Steps to reproduce the behavior:

  1. Import and Export FBX mesh twice through with two uv channels
  2. Open FBX in Blender, check for 2nd uv channel

Expected behavior
Should preserve both (or more UV channels)

Platform (please complete the following information):

  • Any

Additional context
Can be fixed by adding additional lines
image

@JulianKnodt JulianKnodt added the Bug Global flag to mark a deviation from expected behaviour label Mar 5, 2024
@kimkulling kimkulling added the FBX Bugs related to the FBX format label Mar 6, 2024
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Labels
Bug Global flag to mark a deviation from expected behaviour FBX Bugs related to the FBX format
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